![]() It’s quite surprising actually that such a revisionist approach would be met with such a gripping context on debut, but it only makes Heavy Rain‘s message all the more potent and worthy of critical discussion.Īs is the case with properties which attempt to elicit an emotional response, I think many writers have, quite naturally, first conferred with their personal side. ![]() If it weren’t for such a deep-seated departure from stagnant norms, Heavy Rain would not be capable of being such a competent piece of drama, let alone an emotionally engaging one. To wit: Heavy Rain is a radical revision of the medium, changing, and in many cases eschewing, video game-defining principles which have remained largely unchanged since the arcade era. Design Discussions: Deconstructing the Video Game: Three Pillars of Design for Interactive Drama (Heavy Rain) July 13th, 2010
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